Awaiting the return of the Forest King....
     
A world ruled by the Verden elves through their strangle hold on the shipping lanes by way of the Living ElfWood ships and their noble lineage. A dark and ancient world full of secrets unturned and long kept. It is a place of old blood rivalries just now coming to a head in the winds of change that seldom blow here. Come explore Lakates, the world known as ElfWood and see why it is not just another fantasy realm.
Some Verden elf concept sketches. The typical surface elf will be a ship builder, sailor, or woodsman if not a noble or merchant of some sort. Verden make up the majority of the world's population so they vary greatly. Verden are characterized as haughty, selfish, and attractive, a deadly combination for everyone else.
Directly apposed to the Verden are the Stygian. They are a noble warrior-like people and would really rather not fight at all, but since time incarnate they have felt the heal of the Verden's boot upon their throats. One thing is for certain with Stygian, their graceful cunning and honorable spirit make for a deadly enemy or a powerful ally. They Verden are the surface elves, but the underworld belongs to the Stygian. They are marked not with woodgrains, but with dark mottled complexions much like deep earth rock.

The cunning seperatist Sanguine elves are, some would say, a mere shadow of their Verden heritage. There is some mystery as to where and how they came into being, but this much is known, they do not come from the Lifetrees as the Verden and Stygian do. Sanguine are known for their dark magical arts and feared for what the world does not know of them.

They are reportedly the originators of the Windsormen, but little else is known of this matter. Windsormen are elegant wood carvings brought to life in some dark ritual and left to wonder Lakates as tortured souls trapped with the memories of others.

Half-elves were a product of war. Their unfortunate fate does not end there, however. They were encouraged, after much debate by the Verden Lords, to be kept on as slave labor, militants, and later as magical batteries to help power the Verden Warrior Mages spells in combat. It was found that no one really wanted the half-breeds around, unless they were using them for something. Elves despise their 'human' nature, and humans distrust them for their connection to the Verden. Most freemen halfelves are either escaped or somehow managed to outlive their masters on the battle field.  
Humans in Lakates are scorned by all. They are the hated ones, but no one willingly discusses exactly why they are so hated. Because of this reaction by the majority of the world, humanity took to the Scalding Seas for refuge. They learned the secrets of the ocean and formed drifter colonies from old ships, giant sea turtle shells, and other large structures. They are the raiders of the sea. The Scavengers of the Scalds. They survive because they must.
M'raak are another unclaimed product of war. They are formed from the union of the Orc and the Stygian elves. They are disowned by both peoples for the same reasons. The M'raak have formed their own culture over the years and have now perfected the art of banditry, marauding, and general ruckus-making. They eep out a living as farmers, traveling mercinaries, brigands, unwanted merchants, and cutthroats. M'raak, in general, have a knack for finding (or making) trouble wherever they ary.  
Dwarg are powerful. Their lust for power in any way, shape, or form, plus their need for everything, themselves included, to be perfectly sculpted and neatly poised makes them bad news for the rest of Lakates. They love destroying their competition, and now is the time. They have planned for decades on how to lower the axe on the Verden. Their four foot stature, at best, would seem to be a deterant, but the Dwarg attitude is that their form is perfection, and everyone else is twisted and distorted. These tactical thinkers are always on the go trying to reinvent ways to lay low their adversaries.
The Drey are a unique people. At first glance, one would think of them as fae, but this is so not the case with the Drey. Their bone-framed bat-like wings allow for amazing deftness and serve as their primary support for their 12-18 inch height. The Drey culture is a very deadly and fanatically bloody cult that focusses on their survival through control of their Hive Queens. The Drey accolytes are known to be excellent assassins and are feared world round for their knowledge and use of various poisons and shadow arts.  
Taurim are primarily a tribal peoples from the far western plainlands across the Golden Horizon Sea from the Verden homelands. They prefer the simple life of hunting, living off the land, and communing with the gods. Some Taurim have began traveling the world and are not uncommon in the Verden lands these days. Some of those creatures are beginning to form fellowships with many and speak of the Forest King often.  
If there were ever anything contrary to the nature of Lakates, it would be the Kague. The Bringers of the Sickness. These foul creatures are well known for their gleeful part in driving the humans far from civilization and their continued participation in shadow arts, dark frenzied and fanatical rituals to unknown and terrible gods, and a strange attraction to cool, damp, underground places.  
Orc are tough, mean-spirited, and merciless. They are faced with adversity from before their own birth so any orc ever clawing its way into Lakates is forged from the nightmares that most elves dare not even dream. Their existence has become simple enough. Kill for food. Kill for pleasure. Kill for the sake of killing. And when all else fails, wage war with someone. The Orc tend to stay fairly well tied up warring amungst themselves from tribe to tribe, but no one seems to care much as long as they stay away from civilization. Lately the Orc have been less active, and that can only mean something very bad is brewing within their camps.
Perhaps the life cycle of a troll is best viewed from a safe distance. Trolls are found in nature, but tend to want to say in dark, cool, and somewhat moist places.

 

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